Bulkhead Slots
Bulkhead Models. Versatile Security Divider & Deck Board Heavy Duty Kit: Our heavy-duty kit includes 2 lockable heavy duty E beams and 2 panels, and is intended for use with standard and heavy-duty E beams. Versatile Security Divider & Deck Board Standard Duty Kit: Our standard-duty kit includes 2 lockable E beams and 2 panels, and is intended for use with standard and heavy-duty E beams. A leading-edge slot is a fixed aerodynamic feature of the wing of some aircraft to reduce the stall speed and promote good low-speed handling qualities. A leading-edge slot is a spanwise gap in each wing, allowing air to flow from below the wing to its upper surface. Commonly, a Bulkhead Gate refers to a single panel gate and Stop Logs are furnished in multiple sections to reduce required lifting forces. When it comes to Bulkhead Gate design, a reinforced gate leaf with bearing pads and rubber seals is the basic construction. Both types require lined guide slots in the walls to hold them in place and seal.
Bulkhead Slots For Sale
During turbine passage at a hydroelectric dam on the Columbia River, the possible entrapment of out-migrating salmonid smolts in the gatewell slots of the turbines emergency bulkhead slots is real. It is because of this possible entrapment of smolts that the conducting of manually dipping these gatewell slots and transporting the removed smolts downstream of the dam has been an operational. Has anyone made a bulkhead (or used open slots in their Chevelle firewall bulkhead) to run their Dakota Digital sensor wires through? As in cut, crimped the proper ends so that they disconnect with the forward light/engine harness. I have enough open slots to do this and want to ensure a clean installation.
Product Description
Want an awesome, dynamic table top that packs down to less than a cubic foot? This laser cut MDF
terrain set is what you've been searching for. Bulkheads slip fit onto the floors, then slot into each
other vertically to build 3' tall levels. Connect everything with a spider web of walkways for a dense,
intricate setup. When you're done, everything slips apart and packs away for easy storage. This set
is a lot of terrain - almost 10 lbs worth. It'll densely cover a 3' x 3' table, or mostly cover a 4' x 4'. And
now, exclusively from 4Ground, this set comes pre-painted! It'll look great, right out of the box and
with the provided pre-cut hazard strips you can just glue on for an awesome finish with ease!
This set contains the following:
x8 28S-PRF-BULK-101 : Bulkhead Walls & Railings Pack
This pack is a great way to expand your Bulkhead table out. All you will need with this is one or more
of the floors in this range to create a platform!
Each Pack Contains:
x 6 Walls
x 4 Railings
x 2 Ladders
Dimensions:
Walls = Length 75mm x Width 8mm x Height 84mm each
Railings = Length 77mm x Width 10mm x Height 27mm each
Ladders = Length 26mm x Width 20mm x Height 80mm each
x2 28S-PRF-BULK-102 : Bulkhead Small Staircase Pack
This pack contains staircases with railings for your models to scale up and down platforms with ease
and these can slot onto any of the floors and between areas for more access. These stairs also can
be slotted into the centre hole in the Octagonal Bulkhead Floor.
Each pack Contains:
x4 Small Staircases
Dimensions:
Small Staircase = Length 85mm x Width 42mm x Height 100mm each
x2 28S-PRF-BULK-103 : Bulkhead Medium Bridge Pack
Each pack Contains:
x4 Medium Bridges
Dimensions:
Medium Bridge = Length 155mm x Width 50mm x Height 12mm each
x1 28S-PRF-BULK-104 : Small Bridges & Platforms Pack
Each pack Contains:
x8 Small Bridges
x3 Platforms
x2 Short Walkways
Dimensions:
Small Bridge = Length 100mm x Width 50mm x Height 12mm each
Platforms = Length 75mm x Width 75mm x Height 3mm each
Short Walkway = Length 81mm x Width 29mm x Height 3mm each
x1 28S-PRF-BULK-105 : Bulkhead Large Bridges & Platforms Pack
Each pack Contains:
x4 Large Bridges
x3 Platforms
Dimensions:
Large Bridge = Length 260mm x Width 50mm x Height 12mm each
Platforms = Length 75mm x Width 75mm x Height 3mm each
x1 28F-PRF-BULK-106 : Bulkhead Large Staircase Pack
Each pack Contains:
x4 Large Bridges
Dimensions:
Large Staircase = Length 180mm x Width 50mm x Height 80mm each
x2 28S-PRF-BULK-107 : Bulkhead Small Floor Pack
These floors each have 2 slots for walls to create a raised platform.
Each pack Contains:
x2 Small Floors
Dimensions:
Small Floor = Length 137mm x Width 105mm x Height 3mm each
x2 28S-PRF-BULK-108 : Bulkhead Terrain Box
This component of the Bulkhead creates a very large line of sight block and can e used to place other
platforms on top to give more height as well as functioning as storage for the other components of the
Bulkhead range!
Each pack Contains:
x1 Bulkhead Terrain Box
Dimensions:
Terrain Box = Length 270mm x Width 210mm x Height 77mm
x3 28S-PRF-BULK-109 : Bulkhead Square Floor 1
This floor has 4 slots for walls to be inserted to create a raised platform and has a hole in the centre to
fit a ladder for access to the top.
Each pack Contains:
x1 Bulkhead Square Floor 1
Dimensions:
Length 165mm x Width 165mm x Height 3mm
Bulkhead Slots Game
x3 28S-PRF-BULK-110 : Bulkhead Square Floor 2
This floor has 4 slots for walls to be inserted to create a raised platform. It also has a large hole in the
centre to fit a ladder and/or a small staircase for access to the top.
Each pack Contains:
x1 Bulkhead Square Floor 2
Dimensions:
Length 205mm x Width 205mm x Height 3mm
x2 28S-PRF-BULK-111 : Bulkhead Octagonal Floor
This floor has 4 slots for walls to be inserted to create a raised platform. It also has a large hole in the
centre to fit a ladder or a small staircase for access to the top.
Each pack Contains:
x1 Bulkhead Octagonal Floor
Dimensions:
Length 205mm x Width 200mm x Height 3mm
x2 28S-PRF-BULK-112 : Bulkhead Hexagonal Floor
This floor has 3 slots for walls to be inserted to create a raised platform. It also has a small hole in the
centre to fit a ladder for access to the top.
Each pack Contains:
x1 Bulkhead Hexagonal Floor
Dimensions:
Length 170mm x Width 170mm x Height 3mm
Miniatures are for scale purposes and are not included.
Rigs are permanent ship modifications that fit into the rigging slots of a ship. Once fit, in most ships they must be destroyed in order to be removed (unlike regular modules). The exceptions are T3 Strategic Cruisers which feature removable rigs. Most rigs have some other drawback associated with them; these penalties are reduced by training more levels in the associated rigging skill: the amount of speed reduction caused by armor rigs, for example, is lessened (though never completely eliminated) by your Armor Rigging skill. However, if you're willing to face the full downside, you can fit any rig with no skills whatsoever.
Rigs don't have powergrid or CPU fitting requirements, but instead require calibration, a rig-specific fitting resource. All ships have 400 calibration points, except for pirate faction ships which have 350. A Tech 1 rig requires between 50 and 250 calibration points, with Tech 2 variants requiring 50% more calibration than their Tech 1 equivalents.
Rigs fit into rig slots, and, just like modules, each rig takes up one rig slot. Tech 1 ships have 3 rig slots, Tech 2 ships have 2, and a few ships (notably Freighters, Jump Freighters, Corvettes, and Shuttles) have none.
Rigs come in four sizes:
- Small, for Frigates and Destroyers
- Medium, for Cruisers, Battlecruisers, Industrials, and Mining Barges
- Large, for Battleships
- Capital, for Capital Ships
Unlike for modules, it's not possible to fit a 'wrong-sized' rig on a ship. Nearly all rigs come in all four sizes, with identical stats for each size.
Rigs are manufactured by players, using salvaged material.
Armor
- See also: Armor Tanking and Guide to Logistics
The downsides of armor rigs can be mitigated by training Armor Rigging.
Name | Effect | Downside |
---|---|---|
EM Armor Reinforcer | Increase armor resistance to EM damage | Decreases ship's maximum velocity |
Explosive Armor Reinforcer | Increase armor resistance to explosive damage | |
Kinetic Armor Reinforcer | Increase armor resistance to kinetic damage | |
Thermal Armor Reinforcer | Increase armor resistance to thermal damage | |
Auxillary Nano Pump | Increase amount a local armor repair module repairs per cycle | Increases armor repairer powergrid requirements |
Nanobot Accelerator | Decrease local armor repair module cycle time[1] | |
Remote Repair Augmentor | Reduces capacitor used by remote armor repair modules | Decreases ship's maximum velocity |
Transverse Bulkhead | Increases hull hit points by a percentage | Decreases ship's cargo capacity |
Trimark Armor Pump | Increases armor hit points by a percentage | Decreases ship's maximum velocity |
- ^This is not subject to stacking penalties, despite what the rig's description says.
Astronautic
The downsides of astronautic rigs can be mitigated by training Astronautics Rigging.
Name | Effect | Downside |
---|---|---|
Auxiliary Thruster | Increase maximum velocity | Decreases armor hit points |
Cargohold Optimization | Increases cargo capacity[1] | |
Dynamic Fuel Valve | Decreases the capacitor used by afterburners and microwarpdrives | |
Engine Thermal Shielding | Increases cycle duration of afterburners and microwarpdrives | |
Higgs Anchor[2] | Increase mass and agility while greatly reducing maximum velocity | Reduces warp velocity |
Hyperspatial Velocity Optimizer | Increases maximum warp velocity | Increases signature radius |
Low Friction Nozzle Joints | Increases agility | Decreases armor hit points |
Polycarbon Engine Housing | Increases maximum velocity and agility | |
Warp Core Optimizer | Reduces the capacitor needs for warping | Increases signature radius |
- ^This only affects the 'normal' cargo bay, it doesn't increase the capacity of any 'special' cargo bays (e.g. ore hold, fleet hangar, etc)
- ^Only one Higgs Anchor rig can be fit to a ship at time. Additionally, there is no Tech 2 variant of this rig.
Drone
- See also: Drones
Bulkhead Slots Free
The downsides of drone rigs can be mitigated by training Drones Rigging.
Name | Effect | Downside |
---|---|---|
Drone Control Range Augmentor | Increases the drone control range | Decreases ship's CPU |
Drone Durability Enhancer | Increases drones' hit points (armor, shield, and hull) | |
Drone Mining Augmentor | Increases the yield of mining drones and decreases cycle time for ice harvesting drones | |
Drone Repair Augmentor | Increases the amount repaired by repair drones | |
Drone Scope Chip | Increases the optimal range of drones' weapons | |
Drone Speed Augmentor | Increases the speed of drones | |
Sentry Damage Augmentor | Increases the damage of sentry drones | |
Stasis Drone Augmentor | Increases the amount by which stasis webifier drones reduce their target's velocity |
Electronic superiority
- See also: EWAR Guide
The downsides of electronic superiority rigs can be mitigated by training Electronic Superiority Rigging.
Name | Effect | Downside |
---|---|---|
Inverted Signal Field Generator | Increases the strength of remote sensor dampener modules | Decreases shield hit points |
Particle Dispersion Augmentor | Increases the strength of ECM modules | |
Particle Dispersion Projector | Increases the range of EWAR modules[1] | |
Signal Disruption Amplifier | Decreases the capacitor need for ECM (including Burst ECM) modules | No downside |
Targeting Systems Stabilizer | Decreases the targeting delay after uncloaking | Decreases shield hit points |
Tracking Diagnostic Subroutines | Increases the strength of tracking disruptor modules |
- ^This applies to all forms of electronic warfare (remote sensor dampeners, weapon disruptors, ECM, and target painters).
Engineering
Name | Effect | Downside |
---|---|---|
Ancillary Current Router | Increases ship's powergrid | No downside |
Capacitor Control Circuit | Increases ship's capacitor recharge rate | |
Command Processor[1] | Increase the number of Command Burst modules that can be equipped to a command-capable ship | |
Egress Port Maximizer | Decreases the capacitor use of capacitor transfer and neutraliser modules | |
Liquid Cooled Electronics | Reduces the CPU needs of modules that require the Electronics Upgrades[2] skill | |
Powergrid Subroutine Maximizer | Decreases the CPU need for all power upgrade modules[3] | |
Processor Overclocking Unit | Increases ship's CPU | -5% shield recharge rate[4] |
Semiconductor Memory Cell | Increases ship's total capacitor | No downside |
- ^There is no Tech 2 variant of this rig.
- ^This includes modules like Co-Processors and Signal Amplifiers.
- ^All modules which increase a ship's powergrid, e.g. Micro-Auxiliary Power Cores, Power Diagnostic Systems, and Reactor Control Units.
- ^This penalty cannot be reduced.
Missile launcher
- See also: Missile Launchers
The downsides of missile launcher rigs can be mitigated by training Launcher Rigging.
Name | Effect | Downside |
---|---|---|
Bay Loading Accelerator | Increases the rate of fire of launchers | Increases CPU cost of missile launchers |
Hydraulic Bay Thrusters | Increases missile velocity | |
Rocket Fuel Cache Partition | Increases missile flight time | |
Warhead Calefaction Catalyst | Increases missile damage | |
Warhead Flare Catalyst | Increases missile explosion velocity | |
Warhead Rigor Catalyst | Decreases missile explosion radius |
Resource processing
- See also: Mining
Bulkhead Cloth
Name | Effect | Downside |
---|---|---|
Ice Harvester Accelerator[1] | Reduces the cycle time of ice harvester modules | No downside |
Mercoxit Mining Crystal Optimization[1] | Increase the mining yield of modules using Mercoxit mining crystals | |
Salvage Tackle | Increases the chance to salvage successfully | Decreases maximum velocity[2] |
- ^ abThis rig is only available as a Tech 1, medium-sized rig.
- ^This can be mitigated by training Armor Rigging.
Scanning
- See also: Scanning and Hacking 101
Name | Effect | Downside |
---|---|---|
Emission Scope Sharpener | Increases virus coherence of relic analyzer modules | No downside |
Gravity Capacitor Upgrade | Increases scan strength of scan probes | |
Memetic Algorithm Bank | Increases virus coherence of data analyzer modules | |
Signal Focusing Kit | Increases speed of cargo, ship, and survey scanners | Decreases shield hit points[1] |
- ^This can be mitigated by training Electronic Superiority Rigging.
Shield
- See also: Shield Tanking
The downsides of shield rigs can be mitigated by training Shield Rigging.
Bulkhead Float Switch
Name | Effect | Downside |
---|---|---|
EM Shield Reinforcer | Increase shield resistance to EM damage | Increases ship's signature radius |
Explosive Shield Reinforcer | Increase shield resistance to explosive damage | |
Kinetic Shield Reinforcer | Increase shield resistance to kinetic damage | |
Thermal Shield Reinforcer | Increase shield resistance to thermal damage | |
Core Defense Capacitor Safeguard | Decreases the capacitor used by modules that require the Shield Operation[1] skill | |
Core Defense Charge Economizer | Decreases powergrid use of shield upgrade modules | |
Core Defense Field Extender | Increases shield capacity | |
Core Defense Field Purger | Increases shield recharge rate | |
Core Defense Operation Solidifier | Decreases the cycle time of shield boosters |
Targeting
The downsides of targeting rigs can be mitigated by training Electronic Superiority Rigging.
Name | Effect | Downside |
---|---|---|
Ionic Field Projector | Increases your maximum targeting range | Decreases shield hit points |
Targeting System Subcontroller | Increases your targeting speed |
Turret weapons
- See also: Turrets
Each of the three turret types (energy, hybrid, and projectile) have a separate set of rigs. The downside of turret weapon rigs can be reduced by training Energy Weapon Rigging, Hybrid Weapon Rigging, or Projectile Weapon Rigging, as appropriate.
Name | Effect | Downside |
---|---|---|
Algid Administrations Unit | Decreases turret CPU needs | Increases turret powergrid needs |
Ambit Extension | Increases turret accuracy falloff | |
Burst Aerator | Increases turret rate of fire | |
Collision Accelerator | Increases turret damage | |
Discharge Elutriation[1] | Decreases turret capacitor use | |
Locus Coordination | Increases turret optimal range | |
Metastasis Adjuster | Increases turret tracking speed |
- ^There is no version of this rig for projectile weapons, since they don't use capacitor.